
The game engine has also been improved, and the early demo Grinding Gear showed at ExileCon was very impressive.

Among the new features is the removal of socketing gems, which should simplify and improve things.

Featuring a new, seven-act story and numerous improvements, Path of Exile 2 appears to the be the successor fans have been asking for.
#PATH OF EXILE 2 MOBILE PC#
Path of Exile 2Ī full-on sequel, Path of Exile 2, is in the works for PC and console. It was a busy event, to say the least, and in this post we're rounding up all the key announcements. The event kicked off with a bang, as the keynote address with founder Chris Wilson included lots of big announcements and reveals. And because this isn't a separate sequel, the original campaign will get access to the same core improvements-everything except the better designed bosses and enemies, that is.The first-ever Path of Exile fan convention, ExileCon, is taking place this weekend in developer Grinding Gear's home city of Auckland, New Zealand. The new graphics and more demanding combat is a lot of fun, but the reworked skill system goes a long way in sanding down those few remaining jagged edges. Players will now have way more options available to them-if they're lucky enough.įrom my short time playing through its first act, it's clear that Path of Exile 2 is a major improvement over an already great game. With the new system, any skill gem can have six sockets. The current system is limited, though, because only a player's chest armor and two-handed weapons are capable of having six sockets. It's hard to explain why this is awesome without diving into a 40-minute lecture on Path of Exile theorycrafting, but the current maximum amount of linked sockets is six, which is extremely rare but creates an astronomically powerful skill. The other exciting feature of this new system is that it's now possible to have more six-linked skill gems. This is all managed in a new inventory menu that makes it much easier to understand how skill and support gems interact. Now, each armor type has a set capacity for skill gem, with the skill gems themselves having sockets for support gems. With the new system, armor no longer has randomized sockets on it so that players don't have to swap skill gems every single time they equip a new piece of gear. But the new system coming in Path of Exile 2 fixes most of these problems while adding even more ways to tinker and build ridiculously powerful monster slayers. It's a great idea hindered by an unintuitive interface that makes managing and understanding skills troublesome. You could cast fireball yourself, or you can socket it with a Spell Totem support gem and summon a stationary totem that fires off an endless stream of fireballs for you, saving you time and mana. Things get more complicated when you start getting gear with linked sockets, letting you equip support gems that augment how your main skill functions. Instead, every ability is a skill gem that can be looted or received as a quest reward and must be socketed into your gear before you can actually use it. The skill system in Path of Exile is enormously complicated, but the gist of it is that, unlike Diablo, abilities aren't automatically learned by specific classes. Players will now have way more options available to them. Fortunately, this is another area where Path of Exile is significantly improved-especially for new players. More demanding combat means players will also have to make smarter use of whatever skill gems they happen to find.
#PATH OF EXILE 2 MOBILE FULL#
What's worse is the zone is full of infected zombies with a special attack that coats the ground in more mushrooms, forcing me to always be on the move. Venture too close and they'll explode, coating you in acid. These mushrooms aren't just pretty to look at, though. A zone called Grimtangle is a dark and colorless knot of gnarled branches that would be boring to look at if it weren't for the searing glow of yellow fungi found on the floor. Environments in the original campaign were great, but better lighting and particle effects enhance the creepiness and danger of some areas. Path of Exile 2's combat benefits greatly from an improved graphics engine, too.

I still slaughtered hordes of imps, skeletons, and slimy bugs with reckless abandon, but I also felt far more aware of how they could, in turn, slaughter me. Contorted witches spawn occult symbols on the ground that explode seconds later, while hulking ghouls slam stone slabs into the ground, sending shockwaves in my direction. That high-stakes combat trickles down to regular packs of enemies. If I got nicked even a little bit, I could quickly bleed out. In a later zone, The Rusk King pelted me with jagged bits of metal. Each of the bosses I fought were exceptionally good at keeping me on my toes and fighting for my life.
